#include <game_state.h>
◆ alloc_count
◆ backward_move_speed
◆ camera_frustum
◆ console_keymap
◆ debug_console
◆ editor_pass
◆ forward_move_speed
◆ frame_graph
◆ gizmo
◆ height
◆ hovered_object_id
◆ last_update_elapsed
◆ main_scene
◆ main_scene_unload_triggered
b8 main_scene_unload_triggered |
◆ meshes
◆ p_light_1
◆ prepare_clock
◆ present_clock
◆ prev_alloc_count
◆ render_clock
◆ render_mode
◆ running
◆ scene_pass
◆ selection
◆ skybox_pass
◆ test_audio_file
◆ test_boxes
◆ test_emitter
◆ test_lines
◆ test_loop_audio_file
◆ test_music
◆ test_sys_text
◆ test_text
◆ ui_meshes
◆ ui_pass
◆ ui_viewport
◆ update_clock
◆ using_gizmo
◆ width
◆ world_camera
◆ world_camera_2
◆ world_viewport
◆ world_viewport2
The documentation for this struct was generated from the following file: