Kohi Game Engine
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#include <rendergraph.h>
Data Fields | |
char * | name |
rendergraph_pass_data | pass_data |
rendergraph_source * | sources |
rendergraph_sink * | sinks |
renderpass | pass |
void * | internal_data |
b8 | presents_after |
b8(* | initialize )(struct rendergraph_pass *self) |
b8(* | execute )(struct rendergraph_pass *self, struct frame_data *p_frame_data) |
void(* | destroy )(struct rendergraph_pass *self) |
void(* destroy) (struct rendergraph_pass *self) |
b8(* execute) (struct rendergraph_pass *self, struct frame_data *p_frame_data) |
b8(* initialize) (struct rendergraph_pass *self) |
void* internal_data |
char* name |
renderpass pass |
rendergraph_pass_data pass_data |
b8 presents_after |
rendergraph_sink* sinks |
rendergraph_source* sources |