Kohi Game Engine
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Represents a generic renderpass. More...
#include <renderer_types.h>
Data Fields | |
u16 | id |
The id of the renderpass. More... | |
char * | name |
vec4 | render_area |
The current render area of the renderpass. More... | |
vec4 | clear_colour |
The clear colour used for this renderpass. More... | |
u8 | clear_flags |
The clear flags for this renderpass. More... | |
u8 | render_target_count |
The number of render targets for this renderpass. More... | |
render_target * | targets |
An array of render targets used by this renderpass. More... | |
void * | internal_data |
Internal renderpass data. More... | |
Represents a generic renderpass.
vec4 clear_colour |
The clear colour used for this renderpass.
u8 clear_flags |
The clear flags for this renderpass.
u16 id |
The id of the renderpass.
void* internal_data |
Internal renderpass data.
char* name |
vec4 render_area |
The current render area of the renderpass.
u8 render_target_count |
The number of render targets for this renderpass.
render_target* targets |
An array of render targets used by this renderpass.