Kohi Game Engine
render_target Struct Reference

Represents a render target, which is used for rendering to a texture or set of textures. More...

#include <renderer_types.h>

Data Fields

u8 attachment_count
 The number of attachments. More...
 
struct render_target_attachmentattachments
 An array of attachments. More...
 
void * internal_framebuffer
 The renderer API internal framebuffer object. More...
 

Detailed Description

Represents a render target, which is used for rendering to a texture or set of textures.

Field Documentation

◆ attachment_count

u8 attachment_count

The number of attachments.

◆ attachments

struct render_target_attachment* attachments

An array of attachments.

◆ internal_framebuffer

void* internal_framebuffer

The renderer API internal framebuffer object.


The documentation for this struct was generated from the following file: