Kohi Game Engine
|
Represents a render target, which is used for rendering to a texture or set of textures. More...
#include <renderer_types.h>
Data Fields | |
u8 | attachment_count |
The number of attachments. More... | |
struct render_target_attachment * | attachments |
An array of attachments. More... | |
void * | internal_framebuffer |
The renderer API internal framebuffer object. More... | |
Represents a render target, which is used for rendering to a texture or set of textures.
u8 attachment_count |
The number of attachments.
struct render_target_attachment* attachments |
An array of attachments.
void* internal_framebuffer |
The renderer API internal framebuffer object.