Kohi Game Engine
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Contains various math types required for the engine. More...
#include "defines.h"
Go to the source code of this file.
Data Structures | |
union | vec2_u |
A 2-element vector. More... | |
union | vec3_u |
A 3-element vector. More... | |
union | vec4_u |
A 4-element vector. More... | |
union | mat3_u |
A 3x3 matrix. More... | |
union | mat4_u |
a 4x4 matrix, typically used to represent object transformations. More... | |
struct | extents_2d |
Represents the extents of a 2d object. More... | |
struct | extents_3d |
Represents the extents of a 3d object. More... | |
struct | vertex_3d |
Represents a single vertex in 3D space. More... | |
struct | vertex_2d |
Represents a single vertex in 2D space. More... | |
struct | colour_vertex_3d |
Represents a single vertex in 3D space with position and colour data only. More... | |
struct | transform |
Represents the transform of an object in the world. Transforms can have a parent whose own transform is then taken into account. NOTE: The properties of this should not be edited directly, but done via the functions in transform.h to ensure proper matrix generation. More... | |
struct | plane_3d |
struct | frustum |
Typedefs | |
typedef union vec2_u | vec2 |
A 2-element vector. More... | |
typedef union vec3_u | vec3 |
A 3-element vector. More... | |
typedef union vec4_u | vec4 |
A 4-element vector. More... | |
typedef vec4 | quat |
A quaternion, used to represent rotational orientation. More... | |
typedef vec4 | rect_2d |
A 2d rectangle. More... | |
typedef union mat3_u | mat3 |
A 3x3 matrix. More... | |
typedef union mat4_u | mat4 |
a 4x4 matrix, typically used to represent object transformations. More... | |
typedef struct extents_2d | extents_2d |
Represents the extents of a 2d object. More... | |
typedef struct extents_3d | extents_3d |
Represents the extents of a 3d object. More... | |
typedef struct vertex_3d | vertex_3d |
Represents a single vertex in 3D space. More... | |
typedef struct vertex_2d | vertex_2d |
Represents a single vertex in 2D space. More... | |
typedef struct colour_vertex_3d | colour_vertex_3d |
Represents a single vertex in 3D space with position and colour data only. More... | |
typedef struct transform | transform |
Represents the transform of an object in the world. Transforms can have a parent whose own transform is then taken into account. NOTE: The properties of this should not be edited directly, but done via the functions in transform.h to ensure proper matrix generation. More... | |
typedef struct plane_3d | plane_3d |
typedef struct frustum | frustum |
Contains various math types required for the engine.
typedef struct colour_vertex_3d colour_vertex_3d |
Represents a single vertex in 3D space with position and colour data only.
typedef struct extents_2d extents_2d |
Represents the extents of a 2d object.
typedef struct extents_3d extents_3d |
Represents the extents of a 3d object.
Represents the transform of an object in the world. Transforms can have a parent whose own transform is then taken into account. NOTE: The properties of this should not be edited directly, but done via the functions in transform.h to ensure proper matrix generation.