Kohi Game Engine
mat4_u Union Reference

a 4x4 matrix, typically used to represent object transformations. More...

#include <math_types.h>

Data Fields

f32 data [16]
 The matrix elements. More...
 

Detailed Description

a 4x4 matrix, typically used to represent object transformations.

Field Documentation

◆ data

f32 data[16]

The matrix elements.


The documentation for this union was generated from the following file: