| Kohi Game Engine
    | 
A 4-element vector. More...
#include <math_types.h>
| Data Fields | |
| f32 | elements [4] | 
| An array of x, y, z, w.  More... | |
| union { | |
| struct { | |
| union { | |
| f32 x | |
| The first element.  More... | |
| f32 r | |
| The first element.  More... | |
| f32 s | |
| The first element.  More... | |
| } | |
| union { | |
| f32 y | |
| The second element.  More... | |
| f32 g | |
| The third element.  More... | |
| f32 t | |
| The third element.  More... | |
| } | |
| union { | |
| f32 z | |
| The third element.  More... | |
| f32 b | |
| The third element.  More... | |
| f32 p | |
| The third element.  More... | |
| f32 width | |
| The third element.  More... | |
| } | |
| union { | |
| f32 w | |
| The fourth element.  More... | |
| f32 a | |
| The fourth element.  More... | |
| f32 q | |
| The fourth element.  More... | |
| f32 height | |
| The fourth element.  More... | |
| } | |
| } | |
| }; | |
A 4-element vector.
| union { ... } | 
| f32 a | 
The fourth element.
| f32 b | 
The third element.
| f32 elements[4] | 
An array of x, y, z, w.
| f32 g | 
The third element.
| f32 height | 
The fourth element.
| f32 p | 
The third element.
| f32 q | 
The fourth element.
| f32 r | 
The first element.
| f32 s | 
The first element.
| f32 t | 
The third element.
| f32 w | 
The fourth element.
| f32 width | 
The third element.
| f32 x | 
The first element.
| f32 y | 
The second element.
| f32 z | 
The third element.