Kohi Game Engine
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Files | |
file | geometry.h [code] |
file | geometry_2d.h [code] |
file | geometry_3d.h [code] |
file | kmath.h [code] |
This file contains definitions for various important constant values as well as functions for many common math types. Note that this math library is all written to be right-handed (-z forward, +y up) and in column-major format. | |
file | math_types.h [code] |
Contains various math types required for the engine. | |
file | mtwister.h [code] |
An implementation of the MT19937 algorithm for the Mersenne Twister, based on implementation by Evan Sultanik and pseudocode by M. Matsumoto and T. Nishimura, "Mersenne Twister: A 623-dimensionally
equidistributed uniform pseudorandom number generator," ACM Transactions on Modeling and Computer Simulation Vol. 8, No. 1, January pp.3-30 1998. | |