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Kohi Game Engine
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Directories | |
| directory | assets |
| directory | containers |
| directory | debug |
| directory | identifiers |
| directory | math |
| directory | memory |
| directory | parsers |
| directory | platform |
| directory | serializers |
| directory | strings |
| directory | threads |
| directory | time |
| directory | utils |
Files | |
| file | core_audio_types.h [code] |
| file | core_render_types.h [code] |
| file | core_resource_types.h [code] |
| file | defines.h [code] |
| This file contains global type definitions which are used throughout the entire engine and applications referencing it. Numeric types are asserted statically to gurantee expected size. | |
| file | input_types.h [code] |
| file | logger.h [code] |
| This file contains structures and logic pertaining to the logging system. | |