Kohi Game Engine
|
Directories | |
directory | assets |
directory | containers |
directory | debug |
directory | identifiers |
directory | math |
directory | memory |
directory | parsers |
directory | platform |
directory | serializers |
directory | strings |
directory | threads |
directory | time |
directory | utils |
Files | |
file | core_audio_types.h [code] |
file | core_render_types.h [code] |
file | core_resource_types.h [code] |
file | defines.h [code] |
This file contains global type definitions which are used throughout the entire engine and applications referencing it. Numeric types are asserted statically to gurantee expected size. | |
file | input_types.h [code] |
file | logger.h [code] |
This file contains structures and logic pertaining to the logging system. | |