|
Kohi Game Engine
|
A 3-element vector. More...
#include <math_types.h>
Data Fields | |
| f32 | elements [3] |
| An array of x, y, z. More... | |
| struct { | |
| union { | |
| f32 x | |
| The first element. More... | |
| f32 r | |
| The first element. More... | |
| f32 s | |
| The first element. More... | |
| f32 u | |
| The first element. More... | |
| } | |
| union { | |
| f32 y | |
| The second element. More... | |
| f32 g | |
| The second element. More... | |
| f32 t | |
| The second element. More... | |
| f32 v | |
| The second element. More... | |
| } | |
| union { | |
| f32 z | |
| The third element. More... | |
| f32 b | |
| The third element. More... | |
| f32 p | |
| The third element. More... | |
| f32 w | |
| The third element. More... | |
| } | |
| }; | |
A 3-element vector.
| struct { ... } |
| f32 b |
The third element.
| f32 elements[3] |
An array of x, y, z.
| f32 g |
The second element.
| f32 p |
The third element.
| f32 r |
The first element.
| f32 s |
The first element.
| f32 t |
The second element.
| f32 u |
The first element.
| f32 v |
The second element.
| f32 w |
The third element.
| f32 x |
The first element.
| f32 y |
The second element.
| f32 z |
The third element.