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Kohi Game Engine
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Engine-level current frame-specific data. More...
#include <frame_data.h>
Data Fields | |
| u32 | drawn_mesh_count |
| The number of meshes drawn in the last frame. More... | |
| u32 | drawn_shadow_mesh_count |
| The number of meshes drawn in the shadow pass in the last frame. More... | |
| frame_allocator_int | allocator |
| An allocator designed and used for per-frame allocations. More... | |
| void * | application_frame_data |
| Application level frame specific data. Optional, up to the app to know how to use this if needed. More... | |
Engine-level current frame-specific data.
| frame_allocator_int allocator |
An allocator designed and used for per-frame allocations.
| void* application_frame_data |
Application level frame specific data. Optional, up to the app to know how to use this if needed.
| u32 drawn_mesh_count |
The number of meshes drawn in the last frame.
| u32 drawn_shadow_mesh_count |
The number of meshes drawn in the shadow pass in the last frame.