Kohi Game Engine
frame_allocator_int Struct Reference

#include <frame_data.h>

Data Fields

void *(* allocate )(u64 size)
 
void(* free )(void *block, u64 size)
 
void(* free_all )(void)
 

Field Documentation

◆ allocate

void*(* allocate) (u64 size)

◆ free

void(* free) (void *block, u64 size)

◆ free_all

void(* free_all) (void)

The documentation for this struct was generated from the following file: