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Kohi Game Engine
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#include <kmemory.h>
Data Fields | |
| void *(* | allocate )(u64 size) |
| void(* | free )(void *block, u64 size) |
| void(* | free_all )(void) |
| u64(* | total_space )(void) |
| u64(* | allocated )(void) |
| void*(* allocate) (u64 size) |
| u64(* allocated) (void) |
| void(* free) (void *block, u64 size) |
| void(* free_all) (void) |
| u64(* total_space) (void) |