Kohi Game Engine
rendergraph_sink Struct Reference

Represents a sortof "socket" which accepts data of a specfic type (i.e. a texture or number), which is provided by a source. More...

#include <rendergraph.h>

Data Fields

const char * name
 
const char * configured_source_name
 
rendergraph_resource_type type
 The type of data expected in this sink. Bound source type must match. More...
 
rendergraph_sourcebound_source
 A pointer to the bound source. More...
 

Detailed Description

Represents a sortof "socket" which accepts data of a specfic type (i.e. a texture or number), which is provided by a source.

Field Documentation

◆ bound_source

rendergraph_source* bound_source

A pointer to the bound source.

◆ configured_source_name

const char* configured_source_name

◆ name

const char* name

◆ type

The type of data expected in this sink. Bound source type must match.


The documentation for this struct was generated from the following file: