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Kohi Game Engine
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Represents a sortof "socket" which accepts data of a specfic type (i.e. a texture or number), which is provided by a source. More...
#include <rendergraph.h>
Data Fields | |
| const char * | name |
| const char * | configured_source_name |
| rendergraph_resource_type | type |
| The type of data expected in this sink. Bound source type must match. More... | |
| rendergraph_source * | bound_source |
| A pointer to the bound source. More... | |
Represents a sortof "socket" which accepts data of a specfic type (i.e. a texture or number), which is provided by a source.
| rendergraph_source* bound_source |
A pointer to the bound source.
| const char* configured_source_name |
| const char* name |
The type of data expected in this sink. Bound source type must match.