Kohi Game Engine
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Represents a sortof "socket" which accepts data of a specfic type (i.e. a texture or number), which is provided by a source. More...
#include <rendergraph.h>
Data Fields | |
const char * | name |
const char * | configured_source_name |
rendergraph_resource_type | type |
The type of data expected in this sink. Bound source type must match. More... | |
rendergraph_source * | bound_source |
A pointer to the bound source. More... | |
Represents a sortof "socket" which accepts data of a specfic type (i.e. a texture or number), which is provided by a source.
rendergraph_source* bound_source |
A pointer to the bound source.
const char* configured_source_name |
const char* name |
The type of data expected in this sink. Bound source type must match.