Kohi Game Engine
|
Represents some source of data/resource, to be plugged into a sink. More...
#include <rendergraph.h>
Data Fields | |
char * | name |
b8 | is_bound |
Indicates if this source has been bound. More... | |
rendergraph_resource_type | type |
The type of resource held in this source. More... | |
union { | |
ktexture t | |
A pointer to the underlying texture resource. More... | |
u64 u64 | |
A copy of the underlying unsigned int resource. More... | |
} | value |
The resource value. More... | |
Represents some source of data/resource, to be plugged into a sink.
b8 is_bound |
Indicates if this source has been bound.
char* name |
ktexture t |
A pointer to the underlying texture resource.
The type of resource held in this source.
union { ... } value |
The resource value.