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Kohi Game Engine
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Represents some source of data/resource, to be plugged into a sink. More...
#include <rendergraph.h>
Data Fields | |
| char * | name |
| b8 | is_bound |
| Indicates if this source has been bound. More... | |
| rendergraph_resource_type | type |
| The type of resource held in this source. More... | |
| union { | |
| ktexture t | |
| A pointer to the underlying texture resource. More... | |
| u64 u64 | |
| A copy of the underlying unsigned int resource. More... | |
| } | value |
| The resource value. More... | |
Represents some source of data/resource, to be plugged into a sink.
| b8 is_bound |
Indicates if this source has been bound.
| char* name |
| ktexture t |
A pointer to the underlying texture resource.
The type of resource held in this source.
| union { ... } value |
The resource value.