Kohi Game Engine
|
Represents a basic clock, which can be used to track time deltas in the system. More...
#include <clock.h>
Data Fields | |
f64 | start_time |
The start time of the clock. If never started, this is 0. More... | |
f64 | elapsed |
The amount of time in seconds that have elapsed since this clock was started. Only accurate after a call to clock_update. More... | |
Represents a basic clock, which can be used to track time deltas in the system.
f64 elapsed |
The amount of time in seconds that have elapsed since this clock was started. Only accurate after a call to clock_update.
f64 start_time |
The start time of the clock. If never started, this is 0.