Kohi Game Engine
audio_emitter Struct Reference

#include <audio_types.h>

Data Fields

vec3 position
 
f32 volume
 
f32 falloff
 
b8 looping
 
struct audio_filefile
 
u32 source_id
 

Field Documentation

◆ falloff

f32 falloff

◆ file

struct audio_file* file

◆ looping

b8 looping

◆ position

vec3 position

◆ source_id

u32 source_id

◆ volume

f32 volume

The documentation for this struct was generated from the following file: