Kohi Game Engine
Data Fields
audio_emitter Struct Reference
#include <
audio_types.h
>
Data Fields
vec3
position
f32
volume
f32
falloff
b8
looping
struct
audio_file
*
file
u32
source_id
Field Documentation
◆
falloff
f32
falloff
◆
file
struct
audio_file
* file
◆
looping
b8
looping
◆
position
vec3
position
◆
source_id
u32
source_id
◆
volume
f32
volume
The documentation for this struct was generated from the following file:
engine/src/audio/
audio_types.h
audio_emitter
Generated by
1.9.1