Kohi Game Engine
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#include <audio_types.h>
Data Fields | |
audio_file_type | type |
struct resource * | audio_resource |
u32 | format |
i32 | channels |
u32 | sample_rate |
u32 | total_samples_left |
struct audio_file_internal * | internal_data |
struct audio_file_plugin_data * | plugin_data |
u64(* | load_samples )(struct audio_file *audio, u32 chunk_size, i32 count) |
void *(* | stream_buffer_data )(struct audio_file *audio) |
void(* | rewind )(struct audio_file *audio) |
struct resource* audio_resource |
i32 channels |
u32 format |
struct audio_file_internal* internal_data |
u64(* load_samples) (struct audio_file *audio, u32 chunk_size, i32 count) |
struct audio_file_plugin_data* plugin_data |
void(* rewind) (struct audio_file *audio) |
u32 sample_rate |
void*(* stream_buffer_data) (struct audio_file *audio) |
u32 total_samples_left |
audio_file_type type |