Kohi Game Engine
mesh Struct Reference

#include <resource_types.h>

Data Fields

char * name
 
mesh_config config
 
u32 unique_id
 
u8 generation
 
u16 geometry_count
 
geometry ** geometries
 
transform transform
 
extents_3d extents
 
void * debug_data
 

Field Documentation

◆ config

mesh_config config

◆ debug_data

void* debug_data

◆ extents

extents_3d extents

◆ generation

u8 generation

◆ geometries

geometry** geometries

◆ geometry_count

u16 geometry_count

◆ name

char* name

◆ transform

◆ unique_id

u32 unique_id

The documentation for this struct was generated from the following file: