Kohi Game Engine
|
#include <resource_types.h>
Data Fields | |
char * | name |
mesh_config | config |
u32 | unique_id |
u8 | generation |
u16 | geometry_count |
geometry ** | geometries |
transform | transform |
extents_3d | extents |
void * | debug_data |
mesh_config config |
void* debug_data |
extents_3d extents |
u8 generation |
geometry** geometries |
u16 geometry_count |
char* name |
u32 unique_id |