Kohi Game Engine
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#include <resource_types.h>
Data Fields | |
char * | name |
char * | parent_name |
char * | resource_name |
u16 | geometry_count |
struct geometry_config * | g_configs |
struct geometry_config* g_configs |
u16 geometry_count |
char* name |
char* parent_name |
char* resource_name |