Kohi Game Engine
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#include <rendergraph.h>
Data Fields | |
char * | name |
struct application * | app |
rendergraph_source * | global_sources |
rendergraph_pass ** | passes |
rendergraph_sink | backbuffer_global_sink |
struct application* app |
rendergraph_sink backbuffer_global_sink |
rendergraph_source* global_sources |
char* name |
rendergraph_pass** passes |