Kohi Game Engine
rendergraph Struct Reference

#include <rendergraph.h>

Data Fields

char * name
 
ktexture global_colourbuffer
 
ktexture global_depthbuffer
 
u32 node_count
 
rendergraph_nodenodes
 
rendergraph_nodebegin_node
 
rendergraph_nodeend_node
 
u32execution_list
 
struct rg_dep_graph * dep_graph
 

Field Documentation

◆ begin_node

rendergraph_node* begin_node

◆ dep_graph

struct rg_dep_graph* dep_graph

◆ end_node

rendergraph_node* end_node

◆ execution_list

u32* execution_list

◆ global_colourbuffer

ktexture global_colourbuffer

◆ global_depthbuffer

ktexture global_depthbuffer

◆ name

char* name

◆ node_count

u32 node_count

◆ nodes


The documentation for this struct was generated from the following file: