Kohi Game Engine
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#include <rendergraph.h>
Data Fields | |
char * | name |
ktexture | global_colourbuffer |
ktexture | global_depthbuffer |
u32 | node_count |
rendergraph_node * | nodes |
rendergraph_node * | begin_node |
rendergraph_node * | end_node |
u32 * | execution_list |
struct rg_dep_graph * | dep_graph |
rendergraph_node* begin_node |
struct rg_dep_graph* dep_graph |
rendergraph_node* end_node |
u32* execution_list |
ktexture global_colourbuffer |
ktexture global_depthbuffer |
char* name |
u32 node_count |
rendergraph_node* nodes |