Kohi Game Engine
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#include <editor_gizmo.h>
Data Fields | |
transform | xform |
The transform of the gizmo. More... | |
transform * | selected_xform |
A pointer to the currently selected object's transform. Null if nothing is selected. More... | |
editor_gizmo_mode | mode |
The current mode of the gizmo. More... | |
f32 | scale_scalar |
Used to keep the gizmo a consistent size on the screen despite camera distance. More... | |
editor_gizmo_orientation | orientation |
Indicates the editor transform operaton orientation. More... | |
editor_gizmo_mode_data | mode_data [EDITOR_GIZMO_MODE_MAX+1] |
The data for each mode of the gizmo. More... | |
editor_gizmo_interaction_type | interaction |
editor_gizmo_interaction_type interaction |
editor_gizmo_mode mode |
The current mode of the gizmo.
editor_gizmo_mode_data mode_data[EDITOR_GIZMO_MODE_MAX+1] |
The data for each mode of the gizmo.
editor_gizmo_orientation orientation |
Indicates the editor transform operaton orientation.
f32 scale_scalar |
Used to keep the gizmo a consistent size on the screen despite camera distance.
transform* selected_xform |
A pointer to the currently selected object's transform. Null if nothing is selected.
transform xform |
The transform of the gizmo.