Kohi Game Engine
editor_gizmo_mode_data Struct Reference

#include <editor_gizmo.h>

Data Fields

u32 vertex_count
 
colour_vertex_3dvertices
 
u32 index_count
 
u32indices
 
geometry geo
 
u32 extents_count
 
extents_3dmode_extents
 
u8 current_axis_index
 
plane_3d interaction_plane
 
plane_3d interaction_plane_back
 
vec3 interaction_start_pos
 
vec3 last_interaction_pos
 

Field Documentation

◆ current_axis_index

u8 current_axis_index

◆ extents_count

u32 extents_count

◆ geo

geometry geo

◆ index_count

u32 index_count

◆ indices

u32* indices

◆ interaction_plane

plane_3d interaction_plane

◆ interaction_plane_back

plane_3d interaction_plane_back

◆ interaction_start_pos

vec3 interaction_start_pos

◆ last_interaction_pos

vec3 last_interaction_pos

◆ mode_extents

extents_3d* mode_extents

◆ vertex_count

u32 vertex_count

◆ vertices

colour_vertex_3d* vertices

The documentation for this struct was generated from the following file: