Kohi Game Engine
debug_line3d Struct Reference

#include <debug_line3d.h>

Data Fields

char * name
 
vec3 point_0
 
vec3 point_1
 
vec4 colour
 
ktransform ktransform
 
ktransform ktransform_parent
 
b8 is_dirty
 
kgeometry geometry
 

Field Documentation

◆ colour

vec4 colour

◆ geometry

kgeometry geometry

◆ is_dirty

b8 is_dirty

◆ ktransform

◆ ktransform_parent

ktransform ktransform_parent

◆ name

char* name

◆ point_0

vec3 point_0

◆ point_1

vec3 point_1

The documentation for this struct was generated from the following file: