Kohi Game Engine
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#include <simple_scene.h>
Data Fields | |
u32 | id |
simple_scene_state | state |
b8 | enabled |
char * | name |
char * | description |
transform | scene_transform |
struct directional_light * | dir_light |
struct point_light * | point_lights |
struct mesh * | meshes |
struct terrain * | terrains |
pending_mesh * | pending_meshes |
struct skybox * | sb |
debug_grid | grid |
struct simple_scene_config * | config |
struct simple_scene_config* config |
char* description |
struct directional_light* dir_light |
b8 enabled |
debug_grid grid |
u32 id |
struct mesh* meshes |
char* name |
pending_mesh* pending_meshes |
struct point_light* point_lights |
struct skybox* sb |
transform scene_transform |
simple_scene_state state |
struct terrain* terrains |