Kohi Game Engine
terrain Struct Reference

#include <terrain.h>

Data Fields

u32 unique_id
 
char * name
 
transform xform
 
u32 tile_count_x
 
u32 tile_count_z
 
f32 tile_scale_x
 
f32 tile_scale_z
 
f32 scale_y
 
u32 vertex_data_length
 
terrain_vertex_datavertex_datas
 
extents_3d extents
 
vec3 origin
 
u32 vertex_count
 
terrain_vertexvertices
 
u32 index_count
 
u32indices
 
geometry geo
 
u32 material_count
 
char ** material_names
 

Field Documentation

◆ extents

extents_3d extents

◆ geo

geometry geo

◆ index_count

u32 index_count

◆ indices

u32* indices

◆ material_count

u32 material_count

◆ material_names

char** material_names

◆ name

char* name

◆ origin

vec3 origin

◆ scale_y

f32 scale_y

◆ tile_count_x

u32 tile_count_x

◆ tile_count_z

u32 tile_count_z

◆ tile_scale_x

f32 tile_scale_x

◆ tile_scale_z

f32 tile_scale_z

◆ unique_id

u32 unique_id

◆ vertex_count

u32 vertex_count

◆ vertex_data_length

u32 vertex_data_length

◆ vertex_datas

terrain_vertex_data* vertex_datas

◆ vertices

terrain_vertex* vertices

◆ xform

transform xform

The documentation for this struct was generated from the following file: