|
Kohi Game Engine
|
#include <terrain.h>
| kasset_heightmap_terrain* asset |
| u32 chunk_count |
| u32 chunk_size |
| terrain_chunk* chunks |
| extents_3d extents |
| u32 generation |
| identifier id |
| u8 lod_count |
| u32 material_count |
| kname material_name |
| kname* material_names |
| kname name |
| vec3 origin |
| f32 scale_y |
| terrain_state state |
| u32 tile_count_x |
| u32 tile_count_z |
| f32 tile_scale_x |
| f32 tile_scale_z |
| u32 vertex_data_length |
| terrain_vertex_data* vertex_datas |