Kohi Game Engine
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#include <terrain.h>
extents_3d extents |
geometry geo |
u32 index_count |
u32* indices |
u32 material_count |
char** material_names |
char* name |
vec3 origin |
f32 scale_y |
u32 tile_count_x |
u32 tile_count_z |
f32 tile_scale_x |
f32 tile_scale_z |
u32 unique_id |
u32 vertex_count |
u32 vertex_data_length |
terrain_vertex_data* vertex_datas |
terrain_vertex* vertices |
transform xform |