Kohi Game Engine
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#include <terrain.h>
kasset_heightmap_terrain* asset |
u32 chunk_count |
u32 chunk_size |
terrain_chunk* chunks |
extents_3d extents |
u32 generation |
identifier id |
u8 lod_count |
u32 material_count |
kname material_name |
kname* material_names |
kname name |
vec3 origin |
f32 scale_y |
terrain_state state |
u32 tile_count_x |
u32 tile_count_z |
f32 tile_scale_x |
f32 tile_scale_z |
u32 vertex_data_length |
terrain_vertex_data* vertex_datas |