Kohi Game Engine
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#include "core/frame_data.h"
#include "defines.h"
#include "math/math_types.h"
#include "resources/resource_types.h"
Go to the source code of this file.
Data Structures | |
struct | terrain_vertex |
struct | terrain_vertex_data |
struct | terrain_config |
struct | terrain |
Typedefs | |
typedef struct terrain_vertex | terrain_vertex |
typedef struct terrain_vertex_data | terrain_vertex_data |
typedef struct terrain_config | terrain_config |
typedef struct terrain | terrain |
Functions | |
KAPI b8 | terrain_create (const terrain_config *config, terrain *out_terrain) |
KAPI void | terrain_destroy (terrain *t) |
KAPI b8 | terrain_initialize (terrain *t) |
KAPI b8 | terrain_load (terrain *t) |
KAPI b8 | terrain_unload (terrain *t) |
KAPI b8 | terrain_update (terrain *t) |
typedef struct terrain_config terrain_config |
typedef struct terrain_vertex terrain_vertex |
typedef struct terrain_vertex_data terrain_vertex_data |
KAPI b8 terrain_create | ( | const terrain_config * | config, |
terrain * | out_terrain | ||
) |