Kohi Game Engine
terrain_config Struct Reference

#include <terrain.h>

Data Fields

char * name
 
u32 tile_count_x
 
u32 tile_count_z
 
f32 tile_scale_x
 
f32 tile_scale_z
 
f32 scale_y
 
transform xform
 
u32 vertex_data_length
 
terrain_vertex_datavertex_datas
 
u32 material_count
 
char ** material_names
 

Field Documentation

◆ material_count

u32 material_count

◆ material_names

char** material_names

◆ name

char* name

◆ scale_y

f32 scale_y

◆ tile_count_x

u32 tile_count_x

◆ tile_count_z

u32 tile_count_z

◆ tile_scale_x

f32 tile_scale_x

◆ tile_scale_z

f32 tile_scale_z

◆ vertex_data_length

u32 vertex_data_length

◆ vertex_datas

terrain_vertex_data* vertex_datas

◆ xform

transform xform

The documentation for this struct was generated from the following file: