Kohi Game Engine
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#include <terrain.h>
Data Fields | |
char * | name |
u32 | tile_count_x |
u32 | tile_count_z |
f32 | tile_scale_x |
f32 | tile_scale_z |
f32 | scale_y |
transform | xform |
u32 | vertex_data_length |
terrain_vertex_data * | vertex_datas |
u32 | material_count |
char ** | material_names |
u32 material_count |
char** material_names |
char* name |
f32 scale_y |
u32 tile_count_x |
u32 tile_count_z |
f32 tile_scale_x |
f32 tile_scale_z |
u32 vertex_data_length |
terrain_vertex_data* vertex_datas |
transform xform |