Kohi Game Engine
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Directories | |
directory | audio |
directory | containers |
directory | core |
directory | math |
directory | memory |
directory | platform |
directory | renderer |
directory | resources |
directory | systems |
directory | vendor |
Files | |
file | application_types.h [code] |
This file contains types to be consumed by the application library. | |
file | defines.h [code] |
This file contains global type definitions which are used throughout the entire engine and applications referencing it. Numeric types are asserted statically to gurantee expected size. | |
file | entry.h [code] |
This file contains the main entry point to the application. It also contains a reference to an externally defined create_application method, which should create and set a custom application object to the location pointed to by out_app. This would be provided by the consuming application, which is then hooked into the engine itself during the bootstrapping phase. | |
file | version.h [code] |