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Kohi Game Engine
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#include <terrain.h>
Data Fields | |
| u16 | generation |
| The chunk generation. Incremented every time the geometry changes. More... | |
| u32 | surface_vertex_count |
| u32 | total_vertex_count |
| terrain_vertex * | vertices |
| u64 | vertex_buffer_offset |
| terrain_chunk_lod * | lods |
| vec3 | center |
| The center of the geometry in local coordinates. More... | |
| extents_3d | extents |
| The extents of the geometry in local coordinates. More... | |
| material_instance | material |
| The material instance associated with this geometry. More... | |
| u8 | current_lod |
| vec3 center |
The center of the geometry in local coordinates.
| u8 current_lod |
| extents_3d extents |
The extents of the geometry in local coordinates.
| u16 generation |
The chunk generation. Incremented every time the geometry changes.
| terrain_chunk_lod* lods |
| material_instance material |
The material instance associated with this geometry.
| u32 surface_vertex_count |
| u32 total_vertex_count |
| u64 vertex_buffer_offset |
| terrain_vertex* vertices |