Kohi Game Engine
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#include <terrain.h>
Data Fields | |
u16 | generation |
The chunk generation. Incremented every time the geometry changes. More... | |
u32 | surface_vertex_count |
u32 | total_vertex_count |
terrain_vertex * | vertices |
u64 | vertex_buffer_offset |
terrain_chunk_lod * | lods |
vec3 | center |
The center of the geometry in local coordinates. More... | |
extents_3d | extents |
The extents of the geometry in local coordinates. More... | |
material_instance | material |
The material instance associated with this geometry. More... | |
u8 | current_lod |
vec3 center |
The center of the geometry in local coordinates.
u8 current_lod |
extents_3d extents |
The extents of the geometry in local coordinates.
u16 generation |
The chunk generation. Incremented every time the geometry changes.
terrain_chunk_lod* lods |
material_instance material |
The material instance associated with this geometry.
u32 surface_vertex_count |
u32 total_vertex_count |
u64 vertex_buffer_offset |
terrain_vertex* vertices |