Kohi Game Engine
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#include <kasset_types.h>
Data Fields | |
kname | heightmap_asset_name |
kname | heightmap_asset_package_name |
u16 | chunk_size |
vec3 | tile_scale |
u8 | material_count |
kname * | material_names |
u32 | version |
u16 chunk_size |
kname heightmap_asset_name |
kname heightmap_asset_package_name |
u8 material_count |
kname* material_names |
vec3 tile_scale |
u32 version |