Kohi Game Engine
debug_grid Struct Reference

#include <debug_grid.h>

Data Fields

identifier id
 
kname name
 
grid_orientation orientation
 
u32 segment_count_dim_0
 The space count in the first dimension of the orientation from both directions outward from origin. More...
 
u32 segment_count_dim_1
 The space count in the second dimension of the orientation from both directions outward from origin. More...
 
f32 segment_size
 How large each tile is on the both axes, relative to one unit (default = 1.0). More...
 
b8 use_third_axis
 Indicates if a third axis is to be rendered. More...
 
vec3 origin
 
kgeometry geometry
 

Field Documentation

◆ geometry

kgeometry geometry

◆ id

◆ name

kname name

◆ orientation

grid_orientation orientation

◆ origin

vec3 origin

◆ segment_count_dim_0

u32 segment_count_dim_0

The space count in the first dimension of the orientation from both directions outward from origin.

◆ segment_count_dim_1

u32 segment_count_dim_1

The space count in the second dimension of the orientation from both directions outward from origin.

◆ segment_size

f32 segment_size

How large each tile is on the both axes, relative to one unit (default = 1.0).

◆ use_third_axis

b8 use_third_axis

Indicates if a third axis is to be rendered.


The documentation for this struct was generated from the following file: