Kohi Game Engine
debug_grid Struct Reference

#include <debug_grid.h>

Data Fields

u32 unique_id
 
char * name
 
debug_grid_orientation orientation
 
u32 tile_count_dim_0
 The space count in the first dimension of the orientation from both directions outward from origin. More...
 
u32 tile_count_dim_1
 The space count in the second dimension of the orientation from both directions outward from origin. More...
 
f32 tile_scale
 How large each tile is on the both axes, relative to one unit (default = 1.0). More...
 
b8 use_third_axis
 Indicates if a third axis is to be rendered. More...
 
extents_3d extents
 
vec3 origin
 
u32 vertex_count
 
colour_vertex_3dvertices
 
geometry geo
 

Field Documentation

◆ extents

extents_3d extents

◆ geo

geometry geo

◆ name

char* name

◆ orientation

◆ origin

vec3 origin

◆ tile_count_dim_0

u32 tile_count_dim_0

The space count in the first dimension of the orientation from both directions outward from origin.

◆ tile_count_dim_1

u32 tile_count_dim_1

The space count in the second dimension of the orientation from both directions outward from origin.

◆ tile_scale

f32 tile_scale

How large each tile is on the both axes, relative to one unit (default = 1.0).

◆ unique_id

u32 unique_id

◆ use_third_axis

b8 use_third_axis

Indicates if a third axis is to be rendered.

◆ vertex_count

u32 vertex_count

◆ vertices

colour_vertex_3d* vertices

The documentation for this struct was generated from the following file: