Kohi Game Engine
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#include <debug_grid.h>
Data Fields | |
identifier | id |
kname | name |
grid_orientation | orientation |
u32 | segment_count_dim_0 |
The space count in the first dimension of the orientation from both directions outward from origin. More... | |
u32 | segment_count_dim_1 |
The space count in the second dimension of the orientation from both directions outward from origin. More... | |
f32 | segment_size |
How large each tile is on the both axes, relative to one unit (default = 1.0). More... | |
b8 | use_third_axis |
Indicates if a third axis is to be rendered. More... | |
vec3 | origin |
kgeometry | geometry |
kgeometry geometry |
identifier id |
kname name |
grid_orientation orientation |
vec3 origin |
u32 segment_count_dim_0 |
The space count in the first dimension of the orientation from both directions outward from origin.
u32 segment_count_dim_1 |
The space count in the second dimension of the orientation from both directions outward from origin.
f32 segment_size |
How large each tile is on the both axes, relative to one unit (default = 1.0).
b8 use_third_axis |
Indicates if a third axis is to be rendered.