Kohi Game Engine
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#include <debug_grid.h>
Data Fields | |
u32 | unique_id |
char * | name |
debug_grid_orientation | orientation |
u32 | tile_count_dim_0 |
The space count in the first dimension of the orientation from both directions outward from origin. More... | |
u32 | tile_count_dim_1 |
The space count in the second dimension of the orientation from both directions outward from origin. More... | |
f32 | tile_scale |
How large each tile is on the both axes, relative to one unit (default = 1.0). More... | |
b8 | use_third_axis |
Indicates if a third axis is to be rendered. More... | |
extents_3d | extents |
vec3 | origin |
u32 | vertex_count |
colour_vertex_3d * | vertices |
geometry | geo |
extents_3d extents |
geometry geo |
char* name |
debug_grid_orientation orientation |
vec3 origin |
u32 tile_count_dim_0 |
The space count in the first dimension of the orientation from both directions outward from origin.
u32 tile_count_dim_1 |
The space count in the second dimension of the orientation from both directions outward from origin.
f32 tile_scale |
How large each tile is on the both axes, relative to one unit (default = 1.0).
u32 unique_id |
b8 use_third_axis |
Indicates if a third axis is to be rendered.
u32 vertex_count |
colour_vertex_3d* vertices |