Kohi Game Engine
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#include "defines.h"
#include "identifiers/identifier.h"
#include "math/geometry.h"
#include "math/math_types.h"
Go to the source code of this file.
Data Structures | |
struct | debug_grid_config |
struct | debug_grid |
Typedefs | |
typedef struct debug_grid_config | debug_grid_config |
typedef struct debug_grid | debug_grid |
Functions | |
KAPI b8 | debug_grid_create (const debug_grid_config *config, debug_grid *out_grid) |
KAPI void | debug_grid_destroy (debug_grid *grid) |
KAPI b8 | debug_grid_initialize (debug_grid *grid) |
KAPI b8 | debug_grid_load (debug_grid *grid) |
KAPI b8 | debug_grid_unload (debug_grid *grid) |
KAPI b8 | debug_grid_update (debug_grid *grid) |
typedef struct debug_grid debug_grid |
typedef struct debug_grid_config debug_grid_config |
KAPI b8 debug_grid_create | ( | const debug_grid_config * | config, |
debug_grid * | out_grid | ||
) |
KAPI void debug_grid_destroy | ( | debug_grid * | grid | ) |
KAPI b8 debug_grid_initialize | ( | debug_grid * | grid | ) |
KAPI b8 debug_grid_load | ( | debug_grid * | grid | ) |
KAPI b8 debug_grid_unload | ( | debug_grid * | grid | ) |
KAPI b8 debug_grid_update | ( | debug_grid * | grid | ) |