Kohi Game Engine
debug_grid_config Struct Reference

#include <debug_grid.h>

Data Fields

char * name
 
debug_grid_orientation orientation
 
u32 tile_count_dim_0
 The space count in the first dimension of the orientation from both directions outward from origin. More...
 
u32 tile_count_dim_1
 The space count in the second dimension of the orientation from both directions outward from origin. More...
 
f32 tile_scale
 How large each tile is on the both axes, relative to one unit (default = 1.0). More...
 
b8 use_third_axis
 Indicates if a third axis is to be rendered. More...
 
u32 vertex_length
 The total number of vertices. More...
 
colour_vertex_3dvertices
 Generated vertex data. More...
 

Field Documentation

◆ name

char* name

◆ orientation

◆ tile_count_dim_0

u32 tile_count_dim_0

The space count in the first dimension of the orientation from both directions outward from origin.

◆ tile_count_dim_1

u32 tile_count_dim_1

The space count in the second dimension of the orientation from both directions outward from origin.

◆ tile_scale

f32 tile_scale

How large each tile is on the both axes, relative to one unit (default = 1.0).

◆ use_third_axis

b8 use_third_axis

Indicates if a third axis is to be rendered.

◆ vertex_length

u32 vertex_length

The total number of vertices.

◆ vertices

colour_vertex_3d* vertices

Generated vertex data.


The documentation for this struct was generated from the following file: