Kohi Game Engine
|
A point light, the most common light source, which radiates out from the given position. More...
#include <light_system.h>
Data Fields | |
kname | name |
The name of the light. More... | |
u32 | generation |
The generation of the light, incremented on every update. Can be used to detect when a shader upload is required. More... | |
point_light_data | data |
The shader data for the point light. More... | |
void * | debug_data |
Debug data assigned to the light. More... | |
vec4 | position |
A point light, the most common light source, which radiates out from the given position.
point_light_data data |
The shader data for the point light.
void* debug_data |
Debug data assigned to the light.
u32 generation |
The generation of the light, incremented on every update. Can be used to detect when a shader upload is required.
kname name |
The name of the light.
vec4 position |