Kohi Game Engine
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A directional light, typically used to emulate sun/moon light. More...
#include <light_system.h>
Data Fields | |
kname | name |
The name of the directional light. More... | |
u32 | generation |
directional_light_data | data |
The directional light shader data. More... | |
void * | debug_data |
Debug data assigned to the light. More... | |
A directional light, typically used to emulate sun/moon light.
The directional light shader data.
void* debug_data |
Debug data assigned to the light.
u32 generation |
@bried The generation of the light, incremented on change. Can be used to tell when a shader upload is required.
kname name |
The name of the directional light.