#include <scene.h>
◆ audio_emitter_attachments
◆ audio_emitters
struct scene_audio_emitter* audio_emitters |
◆ config
◆ description
◆ dir_lights
◆ directional_light_attachments
◆ enabled
◆ flags
◆ grid
◆ hierarchy
◆ hit_sphere_attachments
◆ hit_spheres
struct scene_hit_sphere* hit_spheres |
◆ id
◆ mesh_attachments
◆ mesh_metadata
◆ name
◆ node_metadata
◆ node_metadata_count
◆ point_light_attachments
◆ point_lights
◆ skybox_attachments
◆ skybox_metadata
◆ skyboxes
◆ state
◆ static_meshes
◆ terrain_attachments
◆ terrain_metadata
◆ terrains
◆ volume_attachments
◆ volumes
struct scene_volume* volumes |
◆ water_plane_attachments
◆ water_plane_metadata
◆ water_planes
The documentation for this struct was generated from the following file: