Kohi Game Engine
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Represents an instance of a static mesh. This is to be used in the world. Material instances are obtained when acquiring this static mesh instance, and released when releasing this static mesh instance. More...
#include <static_mesh_system.h>
Data Fields | |
kstatic_mesh | mesh |
The underlying mesh. More... | |
u16 | instance_id |
The identifier of the instance. More... | |
Represents an instance of a static mesh. This is to be used in the world. Material instances are obtained when acquiring this static mesh instance, and released when releasing this static mesh instance.
u16 instance_id |
The identifier of the instance.
kstatic_mesh mesh |
The underlying mesh.