Kohi Game Engine
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#include <scene.h>
Data Fields | |
scene_node_attachment_type | attachment_type |
khandle | hierarchy_node_handle |
khandle | resource_handle |
u32 | tag_count |
kname * | tags |
scene_node_attachment_type attachment_type |
khandle hierarchy_node_handle |
khandle resource_handle |
u32 tag_count |
kname* tags |