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Kohi Game Engine
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A handle is a unique identifier used a system in the engine to avoid using raw pointers where possible. More...
#include <khandle.h>
Data Fields | |
| u32 | handle_index |
| Index into a resource table. Considered null if == INVALID_ID. More... | |
| identifier | unique_id |
| A globally unique identifier. More... | |
A handle is a unique identifier used a system in the engine to avoid using raw pointers where possible.
| u32 handle_index |
Index into a resource table. Considered null if == INVALID_ID.
| identifier unique_id |
A globally unique identifier.