Kohi Game Engine
khandle Struct Reference

A handle is a unique identifier used a system in the engine to avoid using raw pointers where possible. More...

#include <khandle.h>

Data Fields

u32 handle_index
 Index into a resource table. Considered null if == INVALID_ID. More...
 
identifier unique_id
 A globally unique identifier. More...
 

Detailed Description

A handle is a unique identifier used a system in the engine to avoid using raw pointers where possible.

Field Documentation

◆ handle_index

u32 handle_index

Index into a resource table. Considered null if == INVALID_ID.

◆ unique_id

identifier unique_id

A globally unique identifier.


The documentation for this struct was generated from the following file: