Kohi Game Engine
|
Represents the configuration for a scene node. More...
#include <core_resource_types.h>
Represents the configuration for a scene node.
scene_node_attachment_audio_emitter_config* audio_emitter_configs |
Darray of audio emitter attachment configs.
u32 child_count |
The number of children within this node.
struct scene_node_config* children |
An array of of children within this node.
scene_node_attachment_directional_light_config* dir_light_configs |
Darray of directional light attachment configs.
scene_node_attachment_heightmap_terrain_config* heightmap_terrain_configs |
Darray of heightmap terrain attachment configs.
scene_node_attachment_hit_sphere_config* hit_sphere_configs |
Darray of hit sphere attachment configs.
kname name |
The name of node.
scene_node_attachment_point_light_config* point_light_configs |
Darray of point light attachment configs.
scene_node_attachment_skybox_config* skybox_configs |
Darray of skybox attachment configs.
scene_node_attachment_static_mesh_config* static_mesh_configs |
Darray of static mesh attachment configs.
scene_node_attachment_volume_config* volume_configs |
Darray of volume attachment configs.
scene_node_attachment_water_plane_config* water_plane_configs |
Darray of water plane attachment configs.
const char* xform_source |