Kohi Game Engine
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#include <core_resource_types.h>
Data Fields | |
scene_node_attachment_config | base |
b8 | is_looping |
f32 | volume |
f32 | inner_radius |
f32 | outer_radius |
f32 | falloff |
kname | audio_resource_name |
kname | audio_resource_package_name |
b8 | is_streaming |
kname audio_resource_name |
kname audio_resource_package_name |
f32 falloff |
f32 inner_radius |
b8 is_looping |
b8 is_streaming |
f32 outer_radius |
f32 volume |