|
Kohi Game Engine
|
#include <core_resource_types.h>
Data Fields | |
| scene_node_attachment_config | base |
| b8 | is_looping |
| f32 | volume |
| f32 | inner_radius |
| f32 | outer_radius |
| f32 | falloff |
| kname | audio_resource_name |
| kname | audio_resource_package_name |
| b8 | is_streaming |
| kname audio_resource_name |
| kname audio_resource_package_name |
| f32 falloff |
| f32 inner_radius |
| b8 is_looping |
| b8 is_streaming |
| f32 outer_radius |
| f32 volume |