Kohi Game Engine
scene_node_attachment_audio_emitter_config Struct Reference

#include <core_resource_types.h>

Data Fields

scene_node_attachment_config base
 
b8 is_looping
 
f32 volume
 
f32 inner_radius
 
f32 outer_radius
 
f32 falloff
 
kname audio_resource_name
 
kname audio_resource_package_name
 
b8 is_streaming
 

Field Documentation

◆ audio_resource_name

kname audio_resource_name

◆ audio_resource_package_name

kname audio_resource_package_name

◆ base

◆ falloff

f32 falloff

◆ inner_radius

f32 inner_radius

◆ is_looping

b8 is_looping

◆ is_streaming

b8 is_streaming

◆ outer_radius

f32 outer_radius

◆ volume

f32 volume

The documentation for this struct was generated from the following file: