Kohi Game Engine
scene_node_attachment_directional_light_config Struct Reference

#include <core_resource_types.h>

Data Fields

scene_node_attachment_config base
 
vec4 colour
 
vec4 direction
 
f32 shadow_distance
 
f32 shadow_fade_distance
 
f32 shadow_split_mult
 

Field Documentation

◆ base

◆ colour

vec4 colour

◆ direction

vec4 direction

◆ shadow_distance

f32 shadow_distance

◆ shadow_fade_distance

f32 shadow_fade_distance

◆ shadow_split_mult

f32 shadow_split_mult

The documentation for this struct was generated from the following file: