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Kohi Game Engine
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#include <core_resource_types.h>
Data Fields | |
| scene_node_attachment_config | base |
| vec4 | colour |
| vec4 | direction |
| f32 | shadow_distance |
| f32 | shadow_fade_distance |
| f32 | shadow_split_mult |
| vec4 colour |
| vec4 direction |
| f32 shadow_distance |
| f32 shadow_fade_distance |
| f32 shadow_split_mult |