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Kohi Game Engine
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#include <core_resource_types.h>
Data Fields | |
| scene_node_attachment_config | base |
| scene_volume_type | volume_type |
| scene_volume_shape_type | shape_type |
| union { | |
| f32 radius | |
| vec3 extents | |
| } | shape_config |
| u32 | hit_sphere_tag_count |
| kname * | hit_sphere_tags |
| const char * | on_enter_command |
| const char * | on_leave_command |
| const char * | on_update_command |
| vec3 extents |
| u32 hit_sphere_tag_count |
| kname* hit_sphere_tags |
| const char* on_enter_command |
| const char* on_leave_command |
| const char* on_update_command |
| f32 radius |
| union { ... } shape_config |
| scene_volume_shape_type shape_type |
| scene_volume_type volume_type |