Kohi Game Engine
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#include <core_resource_types.h>
Data Fields | |
scene_node_attachment_config | base |
scene_volume_type | volume_type |
scene_volume_shape_type | shape_type |
union { | |
f32 radius | |
vec3 extents | |
} | shape_config |
u32 | hit_sphere_tag_count |
kname * | hit_sphere_tags |
const char * | on_enter_command |
const char * | on_leave_command |
const char * | on_update_command |
vec3 extents |
u32 hit_sphere_tag_count |
kname* hit_sphere_tags |
const char* on_enter_command |
const char* on_leave_command |
const char* on_update_command |
f32 radius |
union { ... } shape_config |
scene_volume_shape_type shape_type |
scene_volume_type volume_type |