Kohi Game Engine
scene_node_attachment_volume_config Struct Reference

#include <core_resource_types.h>

Data Fields

scene_node_attachment_config base
 
scene_volume_type volume_type
 
scene_volume_shape_type shape_type
 
union {
   f32   radius
 
   vec3   extents
 
shape_config
 
u32 hit_sphere_tag_count
 
knamehit_sphere_tags
 
const char * on_enter_command
 
const char * on_leave_command
 
const char * on_update_command
 

Field Documentation

◆ base

◆ extents

vec3 extents

◆ hit_sphere_tag_count

u32 hit_sphere_tag_count

◆ hit_sphere_tags

kname* hit_sphere_tags

◆ on_enter_command

const char* on_enter_command

◆ on_leave_command

const char* on_leave_command

◆ on_update_command

const char* on_update_command

◆ radius

f32 radius

◆ 

union { ... } shape_config

◆ shape_type

◆ volume_type

scene_volume_type volume_type

The documentation for this struct was generated from the following file: