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KAPI b8 | shadow_rendergraph_node_create (struct rendergraph *graph, struct rendergraph_node *self, const struct rendergraph_node_config *config) |
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KAPI b8 | shadow_rendergraph_node_initialize (struct rendergraph_node *self) |
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KAPI b8 | shadow_rendergraph_node_load_resources (struct rendergraph_node *self) |
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KAPI b8 | shadow_rendergraph_node_execute (struct rendergraph_node *self, struct frame_data *p_frame_data) |
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KAPI void | shadow_rendergraph_node_destroy (struct rendergraph_node *self) |
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KAPI b8 | shadow_rendergraph_node_directional_light_set (struct rendergraph_node *self, const struct directional_light *light) |
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KAPI b8 | shadow_rendergraph_node_cascade_data_set (struct rendergraph_node *self, shadow_cascade_data data, u8 cascade_index) |
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KAPI b8 | shadow_rendergraph_node_static_geometries_set (struct rendergraph_node *self, struct frame_data *p_frame_data, u32 geometry_count, const struct geometry_render_data *geometries) |
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KAPI b8 | shadow_rendergraph_node_terrain_geometries_set (struct rendergraph_node *self, struct frame_data *p_frame_data, u32 geometry_count, const struct geometry_render_data *geometries) |
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b8 | shadow_rendergraph_node_register_factory (void) |
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◆ shadow_cascade_data
◆ shadow_rendergraph_node_config
◆ shadow_rendergraph_node_cascade_data_set()
◆ shadow_rendergraph_node_create()
◆ shadow_rendergraph_node_destroy()
◆ shadow_rendergraph_node_directional_light_set()
◆ shadow_rendergraph_node_execute()
◆ shadow_rendergraph_node_initialize()
◆ shadow_rendergraph_node_load_resources()
◆ shadow_rendergraph_node_register_factory()
b8 shadow_rendergraph_node_register_factory |
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void |
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◆ shadow_rendergraph_node_static_geometries_set()
◆ shadow_rendergraph_node_terrain_geometries_set()