Kohi Game Engine
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The configuration for a rendergraph node. More...
#include <rendergraph.h>
Data Fields | |
const char * | name |
The name of the node. More... | |
const char * | type |
The type of the node. More... | |
u32 | sink_count |
The number of sinks in this node. More... | |
rendergraph_node_sink_config * | sinks |
A collection of sink configs. Must be a config for each sink in the node. Names must match. More... | |
const char * | config_str |
Additional node-specific config in string format. The node should know how to parse this. Optional. More... | |
The configuration for a rendergraph node.
const char* config_str |
Additional node-specific config in string format. The node should know how to parse this. Optional.
const char* name |
The name of the node.
u32 sink_count |
The number of sinks in this node.
rendergraph_node_sink_config* sinks |
A collection of sink configs. Must be a config for each sink in the node. Names must match.
const char* type |
The type of the node.