Kohi Game Engine
rendergraph_node_config Struct Reference

The configuration for a rendergraph node. More...

#include <rendergraph.h>

Data Fields

const char * name
 The name of the node. More...
 
const char * type
 The type of the node. More...
 
u32 sink_count
 The number of sinks in this node. More...
 
rendergraph_node_sink_configsinks
 A collection of sink configs. Must be a config for each sink in the node. Names must match. More...
 
const char * config_str
 Additional node-specific config in string format. The node should know how to parse this. Optional. More...
 

Detailed Description

The configuration for a rendergraph node.

Field Documentation

◆ config_str

const char* config_str

Additional node-specific config in string format. The node should know how to parse this. Optional.

◆ name

const char* name

The name of the node.

◆ sink_count

u32 sink_count

The number of sinks in this node.

◆ sinks

A collection of sink configs. Must be a config for each sink in the node. Names must match.

◆ type

const char* type

The type of the node.


The documentation for this struct was generated from the following file: