Kohi Game Engine
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#include <renderer_types.h>
Data Fields | |
mat4 | model |
material_instance | material |
u32 | draw_id |
u64 | unique_id |
b8 | winding_inverted |
vec4 | diffuse_colour |
u32 | vertex_count |
The vertex count. More... | |
u32 | vertex_element_size |
The size of each vertex. More... | |
u64 | vertex_buffer_offset |
The offset from the beginning of the vertex buffer. More... | |
u32 | index_count |
The index count. More... | |
u32 | index_element_size |
The size of each index. More... | |
u64 | index_buffer_offset |
The offset from the beginning of the index buffer. More... | |
u32 | ibl_probe_index |
The index of the IBL probe to use. More... | |
vec4 diffuse_colour |
u32 draw_id |
u32 ibl_probe_index |
The index of the IBL probe to use.
u64 index_buffer_offset |
The offset from the beginning of the index buffer.
u32 index_count |
The index count.
u32 index_element_size |
The size of each index.
material_instance material |
mat4 model |
u64 unique_id |
u64 vertex_buffer_offset |
The offset from the beginning of the vertex buffer.
u32 vertex_count |
The vertex count.
u32 vertex_element_size |
The size of each vertex.
b8 winding_inverted |