|
Kohi Game Engine
|
#include <renderer_types.h>
Data Fields | |
| mat4 | model |
| material_instance | material |
| u32 | draw_id |
| u64 | unique_id |
| b8 | winding_inverted |
| vec4 | diffuse_colour |
| u32 | vertex_count |
| The vertex count. More... | |
| u32 | vertex_element_size |
| The size of each vertex. More... | |
| u64 | vertex_buffer_offset |
| The offset from the beginning of the vertex buffer. More... | |
| u32 | index_count |
| The index count. More... | |
| u32 | index_element_size |
| The size of each index. More... | |
| u64 | index_buffer_offset |
| The offset from the beginning of the index buffer. More... | |
| u32 | ibl_probe_index |
| The index of the IBL probe to use. More... | |
| vec4 diffuse_colour |
| u32 draw_id |
| u32 ibl_probe_index |
The index of the IBL probe to use.
| u64 index_buffer_offset |
The offset from the beginning of the index buffer.
| u32 index_count |
The index count.
| u32 index_element_size |
The size of each index.
| material_instance material |
| mat4 model |
| u64 unique_id |
| u64 vertex_buffer_offset |
The offset from the beginning of the vertex buffer.
| u32 vertex_count |
The vertex count.
| u32 vertex_element_size |
The size of each vertex.
| b8 winding_inverted |