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Kohi Game Engine
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#include "defines.h"#include "identifiers/identifier.h"#include "identifiers/khandle.h"#include "math/geometry.h"#include "math/math_types.h"Go to the source code of this file.
Data Structures | |
| struct | debug_sphere3d |
Typedefs | |
| typedef struct debug_sphere3d | debug_sphere3d |
Functions | |
| KAPI b8 | debug_sphere3d_create (f32 radius, vec4 colour, khandle parent_xform, debug_sphere3d *out_sphere) |
| KAPI void | debug_sphere3d_destroy (debug_sphere3d *sphere) |
| KAPI void | debug_sphere3d_parent_set (debug_sphere3d *sphere, khandle parent_xform) |
| KAPI void | debug_sphere3d_colour_set (debug_sphere3d *sphere, vec4 colour) |
| KAPI void | debug_sphere3d_render_frame_prepare (debug_sphere3d *sphere, const struct frame_data *p_frame_data) |
| KAPI b8 | debug_sphere3d_initialize (debug_sphere3d *sphere) |
| KAPI b8 | debug_sphere3d_load (debug_sphere3d *sphere) |
| KAPI b8 | debug_sphere3d_unload (debug_sphere3d *sphere) |
| KAPI b8 | debug_sphere3d_update (debug_sphere3d *sphere) |
| typedef struct debug_sphere3d debug_sphere3d |
| KAPI void debug_sphere3d_colour_set | ( | debug_sphere3d * | sphere, |
| vec4 | colour | ||
| ) |
| KAPI b8 debug_sphere3d_create | ( | f32 | radius, |
| vec4 | colour, | ||
| khandle | parent_xform, | ||
| debug_sphere3d * | out_sphere | ||
| ) |
| KAPI void debug_sphere3d_destroy | ( | debug_sphere3d * | sphere | ) |
| KAPI b8 debug_sphere3d_initialize | ( | debug_sphere3d * | sphere | ) |
| KAPI b8 debug_sphere3d_load | ( | debug_sphere3d * | sphere | ) |
| KAPI void debug_sphere3d_parent_set | ( | debug_sphere3d * | sphere, |
| khandle | parent_xform | ||
| ) |
| KAPI void debug_sphere3d_render_frame_prepare | ( | debug_sphere3d * | sphere, |
| const struct frame_data * | p_frame_data | ||
| ) |
| KAPI b8 debug_sphere3d_unload | ( | debug_sphere3d * | sphere | ) |
| KAPI b8 debug_sphere3d_update | ( | debug_sphere3d * | sphere | ) |