Kohi Game Engine
debug_sphere3d.h
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1 #pragma once
2 
3 #include "defines.h"
4 #include "math/geometry.h"
5 #include "math/math_types.h"
7 
8 typedef struct debug_sphere3d {
14 
16 
19 
20 struct frame_data;
21 
22 KAPI b8 debug_sphere3d_create(f32 radius, vec4 colour, ktransform parent_ktransform, debug_sphere3d* out_sphere);
24 
25 KAPI void debug_sphere3d_parent_set(debug_sphere3d* sphere, ktransform parent_ktransform);
27 
28 KAPI void debug_sphere3d_render_frame_prepare(debug_sphere3d* sphere, const struct frame_data* p_frame_data);
29 
33 
u32 ktransform
Definition: core_resource_types.h:6
KAPI void debug_sphere3d_destroy(debug_sphere3d *sphere)
KAPI void debug_sphere3d_render_frame_prepare(debug_sphere3d *sphere, const struct frame_data *p_frame_data)
KAPI b8 debug_sphere3d_initialize(debug_sphere3d *sphere)
KAPI b8 debug_sphere3d_update(debug_sphere3d *sphere)
KAPI b8 debug_sphere3d_create(f32 radius, vec4 colour, ktransform parent_ktransform, debug_sphere3d *out_sphere)
KAPI b8 debug_sphere3d_load(debug_sphere3d *sphere)
struct debug_sphere3d debug_sphere3d
KAPI void debug_sphere3d_colour_set(debug_sphere3d *sphere, vec4 colour)
KAPI void debug_sphere3d_parent_set(debug_sphere3d *sphere, ktransform parent_ktransform)
KAPI b8 debug_sphere3d_unload(debug_sphere3d *sphere)
This file contains global type definitions which are used throughout the entire engine and applicatio...
#define KAPI
Import/export qualifier.
Definition: defines.h:209
_Bool b8
8-bit boolean type
Definition: defines.h:60
float f32
32-bit floating point number
Definition: defines.h:49
u64 kname
A kname is a string hash made for quick comparisons versus traditional string comparisons.
Definition: kname.h:36
Contains various math types required for the engine.
Definition: debug_sphere3d.h:8
f32 radius
Definition: debug_sphere3d.h:10
kname name
Definition: debug_sphere3d.h:9
b8 is_dirty
Definition: debug_sphere3d.h:15
ktransform ktransform
Definition: debug_sphere3d.h:12
ktransform parent_ktransform
Definition: debug_sphere3d.h:13
vec4 colour
Definition: debug_sphere3d.h:11
kgeometry geometry
Definition: debug_sphere3d.h:17
Engine-level current frame-specific data.
Definition: frame_data.h:15
Represents geometry to be used for various purposes (rendering objects in the world,...
Definition: geometry.h:41
A 4-element vector.
Definition: math_types.h:229