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b8 | debug_rendergraph_node_create (struct rendergraph *graph, struct rendergraph_node *self, const struct rendergraph_node_config *config) |
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b8 | debug_rendergraph_node_initialize (struct rendergraph_node *self) |
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b8 | debug_rendergraph_node_load_resources (struct rendergraph_node *self) |
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b8 | debug_rendergraph_node_execute (struct rendergraph_node *self, struct frame_data *p_frame_data) |
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void | debug_rendergraph_node_destroy (struct rendergraph_node *self) |
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KAPI b8 | debug_rendergraph_node_viewport_set (struct rendergraph_node *self, viewport v) |
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KAPI b8 | debug_rendergraph_node_view_projection_set (struct rendergraph_node *self, mat4 view_matrix, vec3 view_pos, mat4 projection_matrix) |
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KAPI b8 | debug_rendergraph_node_debug_geometries_set (struct rendergraph_node *self, struct frame_data *p_frame_data, u32 geometry_count, const struct geometry_render_data *geometries) |
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b8 | debug_rendergraph_node_register_factory (void) |
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◆ debug_rendergraph_node_create()
◆ debug_rendergraph_node_debug_geometries_set()
◆ debug_rendergraph_node_destroy()
◆ debug_rendergraph_node_execute()
◆ debug_rendergraph_node_initialize()
◆ debug_rendergraph_node_load_resources()
◆ debug_rendergraph_node_register_factory()
b8 debug_rendergraph_node_register_factory |
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void |
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◆ debug_rendergraph_node_view_projection_set()
◆ debug_rendergraph_node_viewport_set()