Kohi Game Engine
frame_end_rendergraph_node.h File Reference
#include "defines.h"

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Functions

b8 frame_end_rendergraph_node_create (struct rendergraph *graph, struct rendergraph_node *self, const struct rendergraph_node_config *config)
 
b8 frame_end_rendergraph_node_initialize (struct rendergraph_node *self)
 
b8 frame_end_rendergraph_node_execute (struct rendergraph_node *self, struct frame_data *p_frame_data)
 
void frame_end_rendergraph_node_destroy (struct rendergraph_node *self)
 
b8 frame_end_rendergraph_node_register_factory (void)
 

Function Documentation

◆ frame_end_rendergraph_node_create()

b8 frame_end_rendergraph_node_create ( struct rendergraph graph,
struct rendergraph_node self,
const struct rendergraph_node_config config 
)

◆ frame_end_rendergraph_node_destroy()

void frame_end_rendergraph_node_destroy ( struct rendergraph_node self)

◆ frame_end_rendergraph_node_execute()

b8 frame_end_rendergraph_node_execute ( struct rendergraph_node self,
struct frame_data p_frame_data 
)

◆ frame_end_rendergraph_node_initialize()

b8 frame_end_rendergraph_node_initialize ( struct rendergraph_node self)

◆ frame_end_rendergraph_node_register_factory()

b8 frame_end_rendergraph_node_register_factory ( void  )